Rest & Recuperation details rules for playing out the downtime between adventures.

  • The characters' lifestyle is no longer a one-off thing but is carried over to, and modified during each downtime.
  • Each downtime might modify your relations to the community where you spend your downtime.
  • Before each week of downtime, the GM can generate a random event to make the downtime even more interesting.
  • You can go to therapy to remove quirks, rest to heal lasting damage and diseases.
  • And you can earn, or lose, coin by working, gambling or fighting.

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