
A False Hope of Heaven
Heaven is advertised as the perfect sanctuary for all those pure souls. But is it truly so perfect?
Introducing a more resounding theme to angels and castes without losing the essence of Shadow of The Demon Lord. This supplement adds ancestries, traditions, paths, and other features to make your campaigns more interesting.
- Nephilim A new ancestry representing the spawn of a celestial and a mortal.
- Priest of Paradise Priest path for those worshipping the celestials and the Immeasurable Lord.
- Bearer A master path tasked with spreading the word of Paradise with their gift of Grace.
- Black Wing A master path for the champions of the Fallen, those who oppose the Immeasurable Lord.
- Miraculous Master path for those who dedicate themselves to healing the world.
- Oblivious Master path for the more fanatical followers of the Immeasurable Lord.
- Grace, Miracle, & Oblivion Three new divine magical traditions.

Rest and Recuperation
Rest & Recuperation details rules for playing out the downtime between adventures.
- The characters' lifestyle is no longer a one-off thing but is carried over to, and modified during each downtime.
- Each downtime might modify your relations to the community where you spend your downtime.
- Before each week of downtime, the GM can generate a random event to make the downtime even more interesting.
- You can go to therapy to remove quirks, rest to heal lasting damage and diseases.
- And you can earn, or lose, coin by working, gambling or fighting.

Paths of War
Paths of War introduces eight new martial paths to Shadow of the Demon Lord.
- Bannerman A support path that provides great benefits to the group.
- Spell Guardian Expert at defending with both skill and magic.
- Spell Striker Utilizes magic for great offensive capabilities.
- Wuxia Warrior Uses spectacular moves and feats through the cultivation of their Qi.
- Gunblade Use combination weapons as both a melee and ranged weapon to deadly effect.
- Unstoppable Just keeps going, even when they should be dead.
- Exterminator Specializes in the use of a flamethrower to burn their enemies.
- Field Marshal Uses their authority to boost their allies.

Catastrophic Magic
Catastrophic Magic details a more flexible magic system where there's no more need to keep track of the number of castings per spell. Instead, it introduces a casting roll. Fail the roll and you might face catastrophic consequences.
This supplement also details modified rules for the existing magic rules, a new set of talents for magicians that want to embrace the nature of catastrophic magic, new spells to force the catastrophe onto others, and new trinkets and relics.

Way of the Summoned Blade
Way of the Summoned Blade introduces six new paths for your Shadow of the Demon Lord games.
- The Voidblade draws power from the void to reshape their arm into a deadly blade.
- The Voidcursed has been to the void and survived, but came back with a curse and a new power to summon a weapon from the void.
- The Shadowblade delve into shadow magic and shapes it into weapons for themselves.
- The Celestial Blade is the light in the darkness. Calling upon the light, they strike down those of the darkness with their celestial blade.
- The Hexblade is a cursed warrior that hexes both themselves and others.
- The Soul Sword has become one with the sword. No longer needing a physical sword, they use their very souls as weapons.

By the Gun
By the Gun introduces eight new firearms-focused martial paths to Shadow of the Demon Lord.
- Assault Trooper Experts of rushing behind enemy lines with a shotgun.
- Dragoon Light cavalry wielding sabers, pistols, and carbines.
- Grenadier Experts of bombs and grenades.
- Gun Dervish Dancing monks dual-wielding pistols in a deadly dance.
- Marksman Versatile ranged weapon users with trick-shooting.
- Artillerist Users of portable artillery like the mortar with a crew.
- Pistoleer Dual pistol-wielding light cavalry.
- Sniper Rifleman who digs into a position to take out their targets from afar.

Masters of Arms
Masters of Arms introduces eight new martial paths to Shadow of the Demon Lord.
- Taunter Goad your enemies into attacking and punish them if they don't comply.
- Barber Surgeon Perform battlefield surgeries & fix their style while doing it.
- Lanzknecht Elite mercenaries specialized in polerams, zweihänder, or rifle.
- Man-at-arms Heavily armored soldiers trained both on foot and horseback.
- Panzer Taunts their enemies into attacking them.
- Yeoman A versatile light cavalry; experts with polearms & ranged weapons.
- Cataphract Heavy cavalry who charge the enemies' lines with heavy lances.
- Paviser Carriers of portable walls that create a pavisade to protect their allies.

Way of the Transforming Blade
Way of the Transforming Blade introduces special weapons that can switch between two different forms. A sword that can be sheathed in a sharpened scabbard to form a greatsword or a sharpened shield to form a greataxe. Or a cane that can be broken up into a threaded whip. And more!
This supplement also introduces two new paths that utilize these new weapons:
- The Switch Blade Warrior is an expert path that utilizes the switch weapons to great effect in combat.
- The Legendary Relic Warrior is a master path built around a legendary switch weapon relic, unlocking its ultimate ability on level 10.

Tome of Horror and Madness
From the depraved minds of Ra Press comes two new ancestries: The Swarm Infestation and Void Parasite.
Five new Expert paths: The Consumer of Corruption, the Iron Lord, Mad Piper, Symbiotic Infestation, and Truth Seeker.
And finally, four new Master paths: Blood Letter, Esper, Psycho Killer, and the Taxidermist. All focused around the theme of corruption, body horror, and insanity.

Finduviel's Emporium
Finduviel's Emporium catalogs new weapons and items for your games. Including:
- A plethora of new weapons and collecting those from our previous supplements.
- New potions, poisons, alchemical items, and the all-new weapon oils.
- Special ammunition.
- Portable and siege artillery.
- New optional rules crafting, modifying, and repairing your weapons.
- Expanded explosives.
- A number of awesome new relics and three new tables for generating trinkets.
- New tools and gear to help you in your adventures.

Soulbound Armor
Products of ancient Trollish invention, the Soulbound Armors walk among the people of Rûl to fulfill their purpose as they were created to by their varied creators.
Soulbound Armor is a powerful ancestry for Shadow of the Demon Lord. Create unique armors imbued with the souls of past lives to animate them. Each character feels unique with the various creation tables and their choice of bindings at each level.

Ancestral Shadows
Ancestral Shadows provides new shadows for your campaign, following the same style as the shadows found in Hunger in the Void. Each shadow focuses on a different playable ancestry and provides a backbone for creating a chaotic and unstable world ripe for the Demon Lord to devour. Provided herein are ideas that hope to inspire your campaign, alongside some new rules, a new path, new corruption mechanics, a new ancestry template, and more - all to help you achieve the shadow you want to run. Let the Demon Lord's apocalypse commence!

Dreams of a Dying God
As they sleep, the characters are drawn into the dreams of a dying god. This dream has trapped countless souls over the eons. Can they survive the ever-shifting dreamscape? Will the horrors break them? Can they ever escape?
Dreams of a Dying God is an EXPERT level adventure for Shadow of the Demon Lord.

Ghoulish Endeavors
A madman has been stealing people from the streets to perform horrific experiments on them. Can he be stopped? Will his secrets be uncovered?
This is an EXPERT level adventure for 3-6 players for Shadow of the Demon Lord.

Goblin Treachery
Dry Gulch has maintained a beneficial trade deal with the Stink Fist goblin tribe for years. However, others are looking to cut in on the deal.
Goblin Treachery is a NOVICE level adventure for Shadow of the Demon Lord.

The Coins of Aureus
The Coins of Aureus describes a new religion based on the worship of money. It comes with a new novice priest path, a new expert path, and a new master path.

Octopus Tag
They're children's games! And they can be deadly, or drive you mad, or both!
Inspired by Squid Game, this scenario places the players on an island with mysterious games that eerily remind them of games they played as children.
Why are the players on the island? How did they end up there? What are the games for?
Octopus Tag is designed for use with the Call of Cthulhu roleplaying game 7th edition and is intended for four to six players, however, it should be versatile enough to be run for fewer players or more than six.

Day of Drudge
Day of Drudge is a funnel adventure for starting characters set during the fall of Rul’s mightiest empire. It presents an origin story for commoners-turned-adventurers who might play a role in shaping the world to come. For today, the goal is simple: Escape the burning city. Because survival is never guaranteed, Day of Drudge includes optional funnel mechanics that keep the action flowing, even after a total party kill.

The Natural Conclusion
The Natural Conclusion introduces a new sea-dwelling ancestry, the Crabfolk, along with their history, details about their society, and 3 new paths tailor-made for them:
- Priest of Karkinos (Novice)
- Coral Guard (Expert)
- Pearl Diver (Master)

Grandma Ethel's Hearty Cookbook
Grandma Ethel's famously secret recipes are finally available for anyone with the coin to spare! Find out how to make her famous Jotun Jambalaya, Elven Rum Balls, Deep One Delight, and more!
Grandma Ethel's Hearty Cookbook details 40 recipes made from various creatures from all around Rûl with awesome benefits and sometimes even worse drawbacks. But like Grandma Ethel puts it: "It be worth it!".
The supplement also details several new paths and a new magic Culinary tradition focused on food magic.

Maze of the Goblin King
Welcome to a new Lands in Shadows supplement for Shadow of the Demon Lord!
The Maze of the Goblin King details the twists and turns, the monsters and mayhem, and the difficulties and dangers of the famous labyrinth of the Goblin King!
This supplement comes with:
- New ancestries
- New paths
- New spells
- New locations and tables for randomizing your maze
- A complete Starting Adventure to introduce your players to the Maze!

Grim Journeys
Logistics make the impossible possible.
Grim Journeys details paths and rules for the unsung heroes of all expeditions. Those who handle the logistics. It introduces simple rules for camping, Quartermaster roguery talents, Luggage tradition talents, Logistics science for the Scientist, and 6 new paths:
💪 Strongman - A warrior path that excels at wrestling and strength-related activities.
🚶♀️ Priest of the Pilgrim - A priest to the patron god of camping, logistics, and travel.
🌲 Frontiersman - An expert path that excels in surviving in the wild.
🔨 Pioneer - Expert path for making superior camps, and useful pioneer constructions.
🛷 Teamster - Masters of handling animal-drawn vehicles.
🏇 Outrider - Masters of mounted travel and scouting.

Grim Expeditions
Unearth secrets and explore the ruins of the past.
Grim Expeditions introduces new talents and paths for those who want to explore the lost and forgotten past of Rûl. It introduces simple rules for excavation, three shadows centered around the exploration of ancient tombs, treasure, and knowledge, new roguery talents, a new science for the Scientist, and 5 new paths:
🧭 Archaeologist Explorer: An expert path for all the Indy archaeologists out there.
🏛 Tomb Raider: An expert path for all who prefer Drake or Croft’s approach instead.
🔎 Prospector: An expert path for striking it rich by uncovering valuable minerals.
🌟 Relic Hunter: A master path that manipulates relics to their advantage.
⚒ Spelunker: A master path for expeditions in the dark underworld of Rûl.

Apocryphal Writings
Apocryphal Writings is a fanzine dedicated to the Demon Lord Engine made popular by the RPGs Shadow of the Demon Lord, Punkapocalyptic, and the upcoming Weird Wizard and When the Wolf Comes. And it is available for free!
The magazine collects content from the community and includes stuff like ancestries, paths, magic, background tables, weapons & gear, creatures, encounters, adventures, articles, and more!
We're trying to release a couple of issues per year so follow us to be notified when that happens! The fanzine was made possible by the Shadow of the Demon Lord community and Ra Press.
If you would like to contribute to the next issue of Apocryphal Wirings, please contact RoninRa on the Ra Press Discord, Shadow of the Demon Lord Discord, or on Reddit. Or if you just want to support our work with future issues, you can join the Ra Press Patreon.

Vannvetter: Water Wights for Mörk Borg
This was our entry for the MÖRK BORG game jam, FÖLK-LORE.
Nordic folk tales have told stories of Vannvetter for as long as we can remember. This publication details three such vannvetter:
- Nøkken: A freshwater wight that uses various tricks to lure people into their lake.
- Draugen: A giant sea troll at best, an ill omen that can lead to Misery at worst.
- Fossegrimen: A magical fiddler who can teach you to play and even gift you their magical fiddle. But at what cost?

Demons & Wizards
A rivalry between a Wizard and a Demon has been going on for aeons. You are tasked with getting rid of the Demon once and for all. You will jump from area to area in a sort of point crawl, discover the rampaging remains after the Rainbow Demon, and maybe even repairing true love!
Demons and Wizards is our submission to the MÖRK BORG community's first album crawl. What's an album crawl you ask? It's a collection of dungeon crawls, each inspired by an album, single or EP.